soguero /atlas/ en CU șù«ÍȚÊÓÆ” Engineering alumni take second place at “olympics of hackathons” /atlas/2021/09/28/cu-boulder-engineering-alumni-take-second-place-olympics-hackathons <span>CU șù«ÍȚÊÓÆ” Engineering alumni take second place at “olympics of hackathons”</span> <span><span>Anonymous (not verified)</span></span> <span><time datetime="2021-09-28T11:55:41-06:00" title="Tuesday, September 28, 2021 - 11:55">Tue, 09/28/2021 - 11:55</time> </span> <div> <div class="imageMediaStyle focal_image_wide"> <img loading="lazy" src="/atlas/sites/default/files/styles/focal_image_wide/public/article-thumbnail/pinnacle-colin_soguero.jpg?h=5130608e&amp;itok=d_eMzbog" width="1200" height="800" alt="Colin Soguero in a Magic Leap AR headset."> </div> </div> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/atlas/taxonomy/term/144"> News </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/atlas/taxonomy/term/1181" hreflang="en">bsctd</a> <a href="/atlas/taxonomy/term/168" hreflang="en">feature</a> <a href="/atlas/taxonomy/term/1313" hreflang="en">moran</a> <a href="/atlas/taxonomy/term/1187" hreflang="en">soguero</a> </div> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default 3"> <div class="ucb-article-text" itemprop="articleBody"> <div><p> </p><div class="imageMediaStyle medium_750px_50_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/medium_750px_50_display_size_/public/article-image/cuboulderpinnaclealums2.jpg?itok=HgJy2WGp" width="750" height="500" alt="colin soguero, mason moran, luke soguero"> </div> <p>A team of three May 2021 CU șù«ÍȚÊÓÆ” College of Engineering graduates took second place at Pinnacle hackathon in Dallas, which ran September 17-19. Known as "The Olympics of Hackathons," the 36-hour, invitation-only competition pits the top-place finishers from 50 of the world’s largest collegiate hackathons against each other.<br><br> All three team members graduated&nbsp;in May 2021:&nbsp;Mason C. Moran (center) and Colin Soguero (left), both earned degrees in creative technology and design from the ATLAS Institute, while Colin's brother, Luke (right)&nbsp;earned a bachelor's in computer science. Along with the prestige of ranking second in one of the country's most competitive&nbsp;hackathons, the team&nbsp;brought home&nbsp;$2,000.<br><br> Their project, ARmory, is an augmented reality (AR) game that incorporates a wireless, alternative 3D-printed controller* designed by the team. Players defend themselves against assailants that can approach from all sides. Depending on how it is held, the controller switches between three modes—a sword for hand-to-hand combat, a crossbow and a shield. Sensors in the controller linked to the Arduino connect&nbsp;to the AR headset via a wireless network. As players change their grip, the corresponding weapon is displayed in their field of vision.&nbsp;</p><p>Moran, who returned to the <a href="/atlas/" rel="nofollow">ATLAS Institute</a>&nbsp;this fall to begin work on a master's degree, said the team was delighted by how well they placed. “We all believed in our project, but it never registered that it was second-place quality work,” Moran said. “When second place was announced, it was like living in a haze.”&nbsp;</p><p>The three previously participated in a series of hackathons. In March&nbsp;they won the university’s annual 24-hour invention marathon,&nbsp;<a href="/atlas/2021/03/24/hackcu-win-ctd-undergrads" rel="nofollow">HackCU</a>, with their project, ChessLens, an augmented reality application that helps chess players improve their game. The ChessLens team, which beat 23 other groups, won Nintendo Switch Lites and an all-expenses-paid trip to Pinnacle.<br><br> Moran said the team chose the ARmory project because it drew on their respective strengths: Moran's 3D design, fabrication&nbsp;and hardware skills; Colin Soguero's familiarity with programming for augmented reality; and Luke's networking and data processing prowess. Reflecting on his own undergraduate experience, Moran said “The CTD program's&nbsp;blend of tech and&nbsp;creative skills, including AR/VR opportunities, provides ideal skills for hackathons, creative problem solving and&nbsp;design challenges.”&nbsp;</p><p>Now an AR developer with the Future of Work Collaboratory, Colin Soguero&nbsp;was a member of the ATLAS Institute's&nbsp;<a href="/atlas/acme-lab" rel="nofollow">ACME Lab</a>&nbsp;as an undergraduate, serving as&nbsp;a research assistant in the&nbsp;<a href="/atlas/ar-drum-circle" rel="nofollow">AR Drum Circle</a>&nbsp;project. Partly in recognition of these contributions, he was named one of ATLAS’ 2021&nbsp;<a href="/atlas/2021/05/04/spring-2021-atlas-student-awards" rel="nofollow">Distinguished Undergraduates</a>.&nbsp;Luke Soguero is now a software developer with Oracle.</p><p>The three have no&nbsp;plans to continue working together on the project as they go in different directions, although Moran admits&nbsp;“anything is possible.”&nbsp;&nbsp;<br><br> “It was a wild ride,” said Moran. “Winning HackCU was a huge achievement for us, and our placement in Pinnacle further highlights our potential together.” &nbsp;</p><p class="text-align-right"><em>*The team's controller incorporates an Arduino Nano 33 IoT and a Magic Leap AR Headset.&nbsp;Additional technical details of the project may be viewed on <a href="http://devpost.com/software/armory" rel="nofollow">Devpost</a>.</em></p><p>[video:https://vimeo.com/612238704]&nbsp;</p><div class="row ucb-column-container"> <div class="col ucb-column"> <div class="imageMediaStyle medium_750px_50_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/medium_750px_50_display_size_/public/article-image/pinnacle-mason_moran_copy.jpg?itok=pwrnfDIC" width="750" height="563" alt="Mason Moran soldering"> </div> </div> <div class="col ucb-column"> <div class="imageMediaStyle medium_750px_50_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/medium_750px_50_display_size_/public/article-image/pinnacle_controller_2.jpg?itok=NnU7kutg" width="750" height="563" alt="Pinnacle controller"> </div> </div> <div class="col ucb-column"> <div class="imageMediaStyle medium_750px_50_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/medium_750px_50_display_size_/public/article-image/pinnacle-colin_soguero_0.jpg?itok=aVXiKbVm" width="750" height="563" alt="Colin Soguero in a Magic Leap AR headset."> </div> </div> </div></div> </div> </div> </div> </div> <div>A team of three recent CU șù«ÍȚÊÓÆ” College of Engineering graduates recently took second place at Pinnacle, coined "The Olympics of Hackathons."</div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Tue, 28 Sep 2021 17:55:41 +0000 Anonymous 4045 at /atlas Spring 2021 ATLAS Student Awards /atlas/2021/05/04/spring-2021-atlas-student-awards <span>Spring 2021 ATLAS Student Awards</span> <span><span>Anonymous (not verified)</span></span> <span><time datetime="2021-05-04T13:29:06-06:00" title="Tuesday, May 4, 2021 - 13:29">Tue, 05/04/2021 - 13:29</time> </span> <div> <div class="imageMediaStyle focal_image_wide"> <img loading="lazy" src="/atlas/sites/default/files/styles/focal_image_wide/public/article-thumbnail/distinguished_students_thumbnail.jpeg?h=33daa124&amp;itok=1r3AFTof" width="1200" height="800" alt="Collage of four MS-CTD students on top and five BS-CTD students on the bottom who won ATLAS awards in 2021."> </div> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/atlas/taxonomy/term/364" hreflang="en">CTD</a> <a href="/atlas/taxonomy/term/1181" hreflang="en">bsctd</a> <a href="/atlas/taxonomy/term/1147" hreflang="en">chauhan</a> <a href="/atlas/taxonomy/term/1345" hreflang="en">creativeindustries</a> <a href="/atlas/taxonomy/term/168" hreflang="en">feature</a> <a href="/atlas/taxonomy/term/1265" hreflang="en">ireland</a> <a href="/atlas/taxonomy/term/1267" hreflang="en">kvietok</a> <a href="/atlas/taxonomy/term/911" hreflang="en">lynton</a> <a href="/atlas/taxonomy/term/1149" hreflang="en">marton</a> <a href="/atlas/taxonomy/term/909" hreflang="en">ms student</a> <a href="/atlas/taxonomy/term/1269" hreflang="en">msctd</a> <a href="/atlas/taxonomy/term/1145" hreflang="en">newman</a> <a href="/atlas/taxonomy/term/34" hreflang="en">news</a> <a href="/atlas/taxonomy/term/1183" hreflang="en">socialimpact</a> <a href="/atlas/taxonomy/term/1187" hreflang="en">soguero</a> <a href="/atlas/taxonomy/term/883" hreflang="en">yang</a> </div> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default 3"> <div class="ucb-article-row-subrow row"> <div class="ucb-article-text col-lg d-flex align-items-center" itemprop="articleBody"> </div> <div class="ucb-article-content-media ucb-article-content-media-right col-lg"> <div> <div class="paragraph paragraph--type--media paragraph--view-mode--default"> </div> </div> </div> </div> </div> </div> </div> <div>Graduating in May 2021 with degrees in Creative Technology and Design, the graduate and undergraduate students listed below are recognized for exceptional accomplishments, having demonstrated initiative in their academic and extracurricular activities, completing outstanding research or creative projects, or contributing significantly to the ATLAS community.<br> <br> </div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Tue, 04 May 2021 19:29:06 +0000 Anonymous 3655 at /atlas Spring 2021 Capstone Projects /atlas/2021/05/03/spring-2021-capstone-projects <span>Spring 2021 Capstone Projects</span> <span><span>Anonymous (not verified)</span></span> <span><time datetime="2021-05-03T16:40:00-06:00" title="Monday, May 3, 2021 - 16:40">Mon, 05/03/2021 - 16:40</time> </span> <div> <div class="imageMediaStyle focal_image_wide"> <img loading="lazy" src="/atlas/sites/default/files/styles/focal_image_wide/public/article-thumbnail/spookedmainimage_1.png?h=2329b8dd&amp;itok=Nvcw4tcV" width="1200" height="800" alt="Characters from the Spooked animation on a dark street lit up by lights that spell sppoked."> </div> </div> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/atlas/taxonomy/term/144"> News </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/atlas/taxonomy/term/364" hreflang="en">CTD</a> <a href="/atlas/taxonomy/term/1261" hreflang="en">Sheikh</a> <a href="/atlas/taxonomy/term/1181" hreflang="en">bsctd</a> <a href="/atlas/taxonomy/term/168" hreflang="en">feature</a> <a href="/atlas/taxonomy/term/412" hreflang="en">hein</a> <a href="/atlas/taxonomy/term/1265" hreflang="en">ireland</a> <a href="/atlas/taxonomy/term/1263" hreflang="en">leon</a> <a href="/atlas/taxonomy/term/34" hreflang="en">news</a> <a href="/atlas/taxonomy/term/645" hreflang="en">pierce</a> <a href="/atlas/taxonomy/term/1187" hreflang="en">soguero</a> <a href="/atlas/taxonomy/term/1259" hreflang="en">turner</a> </div> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default 3"> <div class="ucb-article-row-subrow row"> <div class="ucb-article-text col-lg d-flex align-items-center" itemprop="articleBody"> </div> <div class="ucb-article-content-media ucb-article-content-media-right col-lg"> <div> <div class="paragraph paragraph--type--media paragraph--view-mode--default"> </div> </div> </div> </div> </div> </div> </div> <div>CTD Capstone (previously TAM Capstone)&nbsp;is a rigorous, two-semester course sequence required for all Creative Technology &amp; Design majors. Normally taken during the senior year, it involves the completion of a culminating project that goes through multiple rounds of faculty review and iteration. This small collection of project presentations gives a sense of the kind of work students complete in the&nbsp;CTD program.<br> </div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Mon, 03 May 2021 22:40:00 +0000 Anonymous 3669 at /atlas HackCU win for CTD undergrads /atlas/2021/03/24/hackcu-win-ctd-undergrads <span>HackCU win for CTD undergrads</span> <span><span>Anonymous (not verified)</span></span> <span><time datetime="2021-03-24T10:59:35-06:00" title="Wednesday, March 24, 2021 - 10:59">Wed, 03/24/2021 - 10:59</time> </span> <div> <div class="imageMediaStyle focal_image_wide"> <img loading="lazy" src="/atlas/sites/default/files/styles/focal_image_wide/public/article-thumbnail/chesslens.jpeg?h=24932a2f&amp;itok=4p3FbPkl" width="1200" height="800" alt="ChessLens board with pieces on it"> </div> </div> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/atlas/taxonomy/term/144"> News </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/atlas/taxonomy/term/396" hreflang="en">ACME</a> <a href="/atlas/taxonomy/term/168" hreflang="en">feature</a> <a href="/atlas/taxonomy/term/1313" hreflang="en">moran</a> <a href="/atlas/taxonomy/term/34" hreflang="en">news</a> <a href="/atlas/taxonomy/term/1187" hreflang="en">soguero</a> </div> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default 3"> <div class="ucb-article-text" itemprop="articleBody"> <div><p class="text-align-center"> </p><div class="imageMediaStyle medium_750px_50_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/medium_750px_50_display_size_/public/article-image/chesslens.png?itok=0pbZbdn8" width="750" height="441" alt="ChessLens board with pieces on it"> </div> <p>A three-member team that included Creative Technology and Design undergraduate students <a href="/atlas/mason-moran" rel="nofollow">Mason Moran</a> and <a href="/atlas/colin-soguero" rel="nofollow">Colin Soguero</a>, took first prize at HackCU for their project, ChessLens, an augmented reality application that helps chess players improve their game. The winning team also included&nbsp;Luke Soguero, a computer science major and Colin’s brother. &nbsp;<br> </p><div class="image-caption image-caption-right"><p> </p><div class="imageMediaStyle medium_750px_50_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/medium_750px_50_display_size_/public/article-image/colin_soguero.jpg?itok=jbN6LQBy" width="750" height="750" alt="Colin Soguero"> </div> <p>Colin Soguero</p></div><p>ChessLens helps chess players improve their games using a smart chess board that communicates with an AR application, demonstrating to players their best next chess move&nbsp;as well as evaluating the players' previous moves.&nbsp;</p><p>“I'm&nbsp;so proud that&nbsp;our project was worthy of a win, especially after spending 24 hours nonstop working on it,” said Soguero, who is also a member of the <a href="/atlas/" rel="nofollow">ATLAS Institute’s</a><a href="/atlas/acme-lab" rel="nofollow">ACME Lab</a>.</p><p>Held virtually this year, HackCU is a CU șù«ÍȚÊÓÆ” annual invention marathon where participants build and share their creations in just 24 hours. The ChessLens team, which beat 23 other groups that submitted projects,&nbsp;won&nbsp;Nintendo Switch Lites and an all-expenses paid trip to the next Pinnacle Hackathon, an&nbsp;invitation-only&nbsp;competition&nbsp;featuring four winners from each of the world’s largest collegiate hackathons.</p><p>“My team always stays up the entire time during hackathons,” said&nbsp;Colin Soguero, a veteran hackathon participant. “It’s brutal, but rewarding in the end, and lets us get more done. We have fun getting our computers out, setting up shop, getting out the Red Bull and just going for the full 24 hours non stop.”&nbsp; </p><div class="image-caption image-caption-left"><p> </p><div class="imageMediaStyle medium_750px_50_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/medium_750px_50_display_size_/public/article-image/screen_shot_2020-11-09_at_11.27.27_am.png?itok=WngxbbPp" width="750" height="750" alt="Mason Moran"> </div> <p>Mason Moran</p></div><p>Colin says the project was a great fit for each team member’s strengths and interests. His&nbsp;academic focus is augmented and virtual reality development, Moran's interest is&nbsp;physical computing and Luke Soguero’s major is computer science. He added that the popular Netflix miniseries “The Queen’s Gambit,” as well as video streams that allow others to watch grandmasters play chess, has popularized the game&nbsp;among the younger generations, himself included.</p><p>The team constructed the chess board during the hackathon from paper and sheet metal. An Arduino calculates the location of each chess piece on the board and sends the information to a chess engine which determines the player's next best move and evaluates past moves. The information is then sent to Unity, which is run on a HoloLens head-mounted AR display. Participants wearing the HoloLens see chess pieces holographically displayed on the board, along with suggestions for next moves.&nbsp;</p><p>The three continue to tweak the application, but Colin doesn’t foresee continuing to work on it much longer.</p><p>“It’s just a nice portfolio piece,” he said.</p><p>[video: https://vimeo.com/528426179]</p><p>&nbsp;</p></div> </div> </div> </div> </div> <div>A three-member team, including Creative Technology and Design undergraduate students Colin Soguero and Mason Moran, took first prize at HackCU for their project, ChessLens, an augmented reality application that helps chess players improve their game. &nbsp;<br> </div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Wed, 24 Mar 2021 16:59:35 +0000 Anonymous 3629 at /atlas AR Drum Circle research envisions enjoyable remote jamming experiences despite latency /atlas/2021/01/13/ar-drum-circle-research-envisions-enjoyable-remote-jamming-experiences-despite-latency <span>AR Drum Circle research envisions enjoyable remote jamming experiences despite latency</span> <span><span>Anonymous (not verified)</span></span> <span><time datetime="2021-01-13T15:33:18-07:00" title="Wednesday, January 13, 2021 - 15:33">Wed, 01/13/2021 - 15:33</time> </span> <div> <div class="imageMediaStyle focal_image_wide"> <img loading="lazy" src="/atlas/sites/default/files/styles/focal_image_wide/public/article-thumbnail/ardc_side-by-side_0.png?h=ca459505&amp;itok=iCW0GYzS" width="1200" height="800" alt="Torin Hopkins beats on a drum next to an avatar also beating on a drum"> </div> </div> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/atlas/taxonomy/term/144"> News </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/atlas/taxonomy/term/396" hreflang="en">ACME</a> <a href="/atlas/taxonomy/term/1191" hreflang="en">ardrum</a> <a href="/atlas/taxonomy/term/1189" hreflang="en">banic</a> <a href="/atlas/taxonomy/term/390" hreflang="en">do</a> <a href="/atlas/taxonomy/term/168" hreflang="en">feature</a> <a href="/atlas/taxonomy/term/406" hreflang="en">gross</a> <a href="/atlas/taxonomy/term/514" hreflang="en">gyory</a> <a href="/atlas/taxonomy/term/422" hreflang="en">hedayati</a> <a href="/atlas/taxonomy/term/865" hreflang="en">hopkins</a> <a href="/atlas/taxonomy/term/34" hreflang="en">news</a> <a href="/atlas/taxonomy/term/773" hreflang="en">research</a> <a href="/atlas/taxonomy/term/1185" hreflang="en">sholes</a> <a href="/atlas/taxonomy/term/1187" hreflang="en">soguero</a> <a href="/atlas/taxonomy/term/340" hreflang="en">szafir</a> </div> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default 3"> <div class="ucb-article-text" itemprop="articleBody"> <div><p> </p><div class="imageMediaStyle medium_750px_50_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/medium_750px_50_display_size_/public/article-image/ardc_side-by-side.png?itok=_PNPQh7g" width="750" height="422" alt="Torin Hopkins beats on a drum next to an avatar also beating on a drum"> </div> <p>Long before the pandemic sent people scrambling into isolation, musicians have longed to jam virtually with others across the globe. Now researchers from CU șù«ÍȚÊÓƔ’s <a href="/atlas/" rel="nofollow">ATLAS Institute’s</a><a href="/atlas/acme-lab" rel="nofollow">ACME Lab</a> and Ericsson Research are developing ways for musicians to play together remotely through the <a href="/atlas/ar-drum-circle" rel="nofollow">AR Drum Circle</a> project.</p><p>The difficulty with online jamming has always been latency, the tiny delay that occurs when data is transmitted from one point to the next, says <a href="/atlas/torin-hopkins" rel="nofollow">Torin Hopkins</a>, an ATLAS PhD student who leads the ATLAS team. Video conferencing participants don’t detect the delay because they generally take turns when speaking, but any lag greater than 20 milliseconds makes synchronous singing or performing unworkable, he says.</p><p>“There’s no room for delay in musical collaborations,” says Hopkins, adding that the virtual choir videos popular during the pandemic were mixed in post production.&nbsp; “Yet real-time music-making with zero lag and a consistent video stream currently doesn’t exist.”</p><p>In the AR Drum Circle project, ATLAS researchers and Ericsson project collaborators are exploring ways in which remote drumming experiences can be made more enjoyable despite the latency, says <a href="/atlas/colin-soguero" rel="nofollow">Colin </a><a href="/atlas/colin-soguero" rel="nofollow">Soguero</a>, the project’s app developer and an undergraduate student studying <a href="/atlas/academics/undergraduate" rel="nofollow">Creative Technology &amp; Design</a>.</p><p>“Latency is one of the biggest issues with remote collaboration, and it can be very frustrating for musicians who rely so heavily on precise coordination,” he says.&nbsp;</p><p> </p><div class="align-right image_style-medium_750px_50_display_size_"> <div class="imageMediaStyle medium_750px_50_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/medium_750px_50_display_size_/public/article-image/screen_shot_2021-01-16_at_2.42.09_pm.png?itok=5_HmMdJw" width="750" height="780" alt="Four views, including hands on a drum, Darren Sholes playing a keyboard, Torin Hopkins with headphones on and a masked drummer playing a drum."> </div> </div> <p><strong>Jamming with Avatars</strong><br> Some of AR Drum Circle’s research focuses on avatars, computer-generated figures that in this case replicate the actions of real drummers participating remotely in drum circles. The avatars appear in another musician’s surroundings using augmented reality (AR), a technology that superimposes a computer-generated image on a user's view of the real world.</p><p>Using the AR Drum Circle application, Musician A prints a QR code and places it to position Musician B’s avatar in the augmented reality view. Musician A’s Android cell phone runs the application, and displays B’s avatar where the coded picture was placed. Musician B does the same. When either musician strikes a drum pad connected to their computers, the computers send that information through the internet, the corresponding avatar drummer then strikes its drum, and a drum beat is heard in both locations. The technology employs&nbsp; a Musical Instrument Digital Interface (MIDI) controller, which, when one drummer strikes their drum pad, sends information to their computer, which then sends the data over the internet to the other drummers’ locations.</p><p>While live video of the drumming partners might be best, using avatars mediates the perception of the latency and—potentially—provides visual and audio information for a more satisfying musical exchange, Hopkins says. It takes just small bits of data to trigger an avatar's hand to move, whereas rendering videos requires large amounts of data to transmit every pixel of the moving images.</p><p>Adding to this, the core idea of this project is not merely collaboration, but how to minimize or leverage the effects of the inevitable latency and jitter (the deviation from true periodicity of a presumably periodic signal) in order to make collaborations that are highly sensitive to timing more successful or fun, says Mark Gross, professor of computer science, ATLAS director and a member of the project’s advisory team.</p><p>“Latency cannot be avoided, but its effects can be mitigated by being clever in portraying avatars and by anticipating future actions,” Gross says.</p><p>Sending the drum pad information over the internet to a receiving computer is “incredibly complex,” Hopkins adds. The data travels a long journey and encounters many checkpoints along the way, and small packets of information travel much faster across the network than video with sound.&nbsp; Because the avatar's motion needs to be realistic, complex information is kept on the receiving device and only “start animation” messages are sent over the internet.&nbsp;</p><p><strong>Enjoying the experience</strong><br> Just watching and hearing an avatar strike a drum doesn’t provide adequate information for remote drummers to synchronize, says <a href="/atlas/ellen-yi-luen-do" rel="nofollow">Ellen Do</a>, professor of computer science with ATLAS, who also participates in several drum circles. Drummers often use gestures, such as head motions and eye contact, to indicate part changes, turn taking and solos, she says. They also use striking force to control volume and hand position to control the timbre; they need to recognize the patterns of the rhythms (e.g., focusing on the down beats, space in-between the beats, the speed, embellishments, harmony, etc.) to play with others, she says.</p><p>A large part of the team’s research focuses on determining which of those gestures and expressive features might help remote drummers feel immersed in the collaborative musical experience and experience the enjoyment of feeling connected with each other, she says.</p><p>Hopkins, who plays guitar, piano, ukulele, bass, and drums, as well as sings, has missed jamming with other musicians during the pandemic.</p><p>“Meeting new people, sharing new ideas and the audiences– those are the things that I really, really miss,” Hopkins says. “Part of the project is figuring out how to incorporate that. Every time I hit the drum, is that enough to make you feel like I’m listening to you? That you feel connected, and that we feel in-sync with each other?”</p><p><strong>Connecting in an isolated world</strong> </p><div class="align-right image_style-medium_750px_50_display_size_"> <div class="imageMediaStyle medium_750px_50_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/medium_750px_50_display_size_/public/article-image/screen_shot_2021-01-16_at_2.47.28_pm.png?itok=PwzdqL1x" width="750" height="748" alt="Split screen with avatar playing drum and Torin Hopkins in a mask playing a drum."> </div> </div> <br> Over time the researchers plan to expand the study to include different types of musical jams, such as including more drummers, musicians playing different instruments, and even dancers that would interact with drummers, as might happen in a physically co-located drum circle, says Do.&nbsp;<p>Soguero adds that the researchers are also exploring looping, which allows a player to record a drum beat and play it back later, as well as pseudo-haptics, visual effects created in a virtual environment that trick the brain to believe that it’s receiving information about touch and feel.</p><p>Regardless of the pandemic, connecting with people who are geographically distant allows for rich, connected, experiences with others who have a variety of talents, come from different cultures and have different perspectives, Hopkins says.&nbsp;</p><p>Lessons learned from the AR Drum Circle study about human-human communication, or human-agent communication (with an avatar, agent or robot) could also possibly inform other computer-supported collaborative work scenarios, such as remotely collaborating in medical procedures or auto-repairs, Do says.&nbsp;&nbsp;</p><p>“Our research raises the question, ‘Why collaborative musical experiences?’ ” says Hopkins. “Are we doing it to enjoy the company of others or because we enjoy music? How much can you strip away from either experience before you realize they are so intimately connected that designing for collaboration or musical expression alone feels disingenuous?</p><p>“Therefore, when designing the AR Drum Circle application, we focus on player-centered design strategies. Maximizing play, given the constraints of the mediating technology (augmented reality) and activity (drum circles), enables the players to feel a sense of contribution in a musical collective, giving us a much needed sense of connection in an isolated world.”&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p><p> </p><div class="align-left image_style-medium_750px_50_display_size_"> <div class="imageMediaStyle medium_750px_50_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/medium_750px_50_display_size_/public/article-image/ardrumcircle_logo_0.png?itok=x4h48tU4" width="750" height="432" alt="AR Drum Circle logo of two avatars"> </div> </div> <p><strong>AR Drum Circle's ATLAS&nbsp;Team: </strong><a href="/atlas/torin-hopkins" rel="nofollow">Torin Hopkins</a>, ATLAS PhD student,&nbsp;is the project manager; <a href="/atlas/darren-sholes" rel="nofollow">Darren Sholes</a>, ATLAS PhD student, is the technical lead/network engineer; <a href="/atlas/peter-gyory" rel="nofollow">Peter Gyory</a>, ATLAS PhD student, was the former technical lead; <a href="/atlas/hooman-hedayati" rel="nofollow">Hooman Hedayati</a>, PhD student in computer science, is the project's network engineer and advisor for human-robot (avatar) interaction; and <a href="/atlas/colin-soguero" rel="nofollow">Colin Soguero</a>, an undergraduate student studying <a href="/atlas/academics/undergraduate" rel="nofollow">Creative Technology &amp; Design</a>, is the app developer. The advisory team consists of <a href="/atlas/mark-d-gross" rel="nofollow">Mark D. Gross</a>, ATLAS director and professor of computer science; <a href="/atlas/ellen-yi-luen-do" rel="nofollow">Ellen Do</a>, ATLAS and computer science professor; <a href="/atlas/amy-banic" rel="nofollow">Amy Banic</a>, associate professor of computer science at the University of Wyoming and visiting ATLAS professor; and <a href="/atlas/dan-szafir" rel="nofollow">Dan Szafir</a>, ATLAS and computer science assistant professor.</p><p><strong>Ericsson Research Project Collaborators:&nbsp;</strong>Amir Gomroki, head for 5G, North America;&nbsp;HĂ©ctor Caltenco,&nbsp;senior researcher;&nbsp;Per-Erik Brodin, research engineer;&nbsp;&nbsp;Ali El Essaili, senior research engineer; Chris Phillips, master researcher;&nbsp;Alvin Jude Hari Haran, senior researcher;&nbsp;Per Karlsson, director, media technology research at Ericsson and&nbsp;head of Ericsson Research in Silicon Valley;&nbsp;Gunilla Berndtsson, senior researcher at Ericsson Research, Media Technologies.</p><p>&nbsp;</p><p>[video:https://www.youtube.com/watch?v=e7PhJRmLt1w&amp;feature=youtu.be]</p></div> </div> </div> </div> </div> <div>ATLAS researchers and Ericsson Research project collaborators are exploring ways in which remote drumming experiences can be made more enjoyable despite the latency, including drumming with avatars.</div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Wed, 13 Jan 2021 22:33:18 +0000 Anonymous 3489 at /atlas