CC22 /atlas/ en ACM C&C'22: Creating Platforms to Support Craft and Creativity in Game Controller Design /atlas/2022/06/20/acm-cc22-creating-platforms-support-craft-and-creativity-game-controller-design <span>ACM C&amp;C'22: Creating Platforms to Support Craft and Creativity in Game Controller Design</span> <span><span>Anonymous (not verified)</span></span> <span><time datetime="2022-06-20T16:26:24-06:00" title="Monday, June 20, 2022 - 16:26">Mon, 06/20/2022 - 16:26</time> </span> <div> <div class="imageMediaStyle focal_image_wide"> <img loading="lazy" src="/atlas/sites/default/files/styles/focal_image_wide/public/article-thumbnail/screen_shot_2022-06-06_at_5.10.15_pm.png?h=bc5ebfda&amp;itok=wI1gY09S" width="1200" height="800" alt="Two hands playing on tinycade cardboard consoles"> </div> </div> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/atlas/taxonomy/term/144"> News </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/atlas/taxonomy/term/396" hreflang="en">ACME</a> <a href="/atlas/taxonomy/term/1459" hreflang="en">CC22</a> <a href="/atlas/taxonomy/term/1454" hreflang="en">beholder</a> <a href="/atlas/taxonomy/term/963" hreflang="en">briefly</a> <a href="/atlas/taxonomy/term/514" hreflang="en">gyory</a> <a href="/atlas/taxonomy/term/1177" hreflang="en">inbrief</a> <a href="/atlas/taxonomy/term/34" hreflang="en">news</a> <a href="/atlas/taxonomy/term/374" hreflang="en">phdstudent</a> <a href="/atlas/taxonomy/term/773" hreflang="en">research</a> <a href="/atlas/taxonomy/term/1393" hreflang="en">tinycade</a> </div> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default 3"> <div class="ucb-article-row-subrow row"> <div class="ucb-article-text col-lg d-flex align-items-center" itemprop="articleBody"> <div><p>Researchers from ATLAS Institute’s ACME Lab presented one pictorial and two graduate student symposium papers at the 14th ACM Creativity &amp; Cognition (C&amp;C), which took place June 20-23 in Venice, Italy. The theme of this year's conference was "Creativity, Craft and Design."</p><p>&nbsp;</p><h3><strong>Graduate Student Symposium Paper</strong></h3><h2><a href="/atlas/acme-lab" rel="nofollow">ACME Lab</a></h2><p><a href="https://programs.sigchi.org/c&amp;c/2022/program/content/83183" rel="nofollow"><strong>Creating Platforms to Support Craft and Creativity in Game Controller Design</strong></a>&nbsp;authored by&nbsp;<em><a href="/atlas/peter-gyory" rel="nofollow">Peter Gyory</a>, (ATLAS PhD student)</em></p><p>Alternative Controllers (Alt Controls) enable game designers to creatively explore how humans interact with games and challenge the status-quo of game interfaces. Alt Controls, however, require technical skills and fabrication infrastructure that often make them inaccessible to the average designer. Tangible User Interface researchers stand to benefit from the unique approach that Alt Controls promote. Gyory's&nbsp;research aims to bridge the gap between game developers and Alt Controls through the use of everyday materials and crafting techniques. In this paper,&nbsp; Gyory&nbsp;discusses a framework for physical computing that uses computer vision (Beholder) and an example introductory platform for Alt Controller design (<a href="/atlas/tinycade" rel="nofollow">TinyCade</a>). Further research will refine this framework and incorporate the perspective of other game designers.</p><p>&nbsp;</p><h3>Publication</h3><p><strong>Peter Gyory</strong>. 2022. Creating Platforms to Support Craft and Creativity in Game Controller Design. In&nbsp;<em>Creativity and Cognition (C&amp;C '22</em>). Association for Computing Machinery, New York, NY, USA, 708–710.&nbsp;<a href="https://doi.org/10.1145/3527927.3533733" rel="nofollow">https://doi.org/10.1145/3527927.3533733</a>&nbsp;(June 20-23, 2022—Venice, Italy).</p></div> </div> <div class="ucb-article-content-media ucb-article-content-media-right col-lg"> <div> <div class="paragraph paragraph--type--media paragraph--view-mode--default"> <div> <div class="imageMediaStyle large_image_style"> <img loading="lazy" src="/atlas/sites/default/files/styles/large_image_style/public/article-image/screen_shot_2022-06-06_at_5.10.15_pm_0.png?itok=fGARVW43" width="1500" height="938" alt="Two hands playing on Tinycade cardboard consoles."> </div> </div> </div> </div> </div> </div> </div> </div> </div> <div>ATLAS PhD student Peter Gyory's&nbsp;research aims to bridge the gap between game developers and Alt Controls through the use of everyday materials and crafting techniques. </div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Mon, 20 Jun 2022 22:26:24 +0000 Anonymous 4394 at /atlas ACM C&C'22: Toward a Deeper Understanding of Data and Materiality  /atlas/2022/06/20/acm-cc22-toward-deeper-understanding-data-and-materiality <span>ACM C&amp;C'22: Toward a Deeper Understanding of Data and Materiality&nbsp;</span> <span><span>Anonymous (not verified)</span></span> <span><time datetime="2022-06-20T15:45:57-06:00" title="Monday, June 20, 2022 - 15:45">Mon, 06/20/2022 - 15:45</time> </span> <div> <div class="imageMediaStyle focal_image_wide"> <img loading="lazy" src="/atlas/sites/default/files/styles/focal_image_wide/public/article-thumbnail/screen_shot_2022-06-06_at_5.12.43_pm.png?h=b42323c6&amp;itok=uvFAWvnU" width="1200" height="800" alt="Toolkit made from cardboard to foster children’s data visualization literacy"> </div> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/atlas/taxonomy/term/396" hreflang="en">ACME</a> <a href="/atlas/taxonomy/term/1459" hreflang="en">CC22</a> <a href="/atlas/taxonomy/term/1227" hreflang="en">bae</a> <a href="/atlas/taxonomy/term/963" hreflang="en">briefly</a> <a href="/atlas/taxonomy/term/1177" hreflang="en">inbrief</a> <a href="/atlas/taxonomy/term/34" hreflang="en">news</a> <a href="/atlas/taxonomy/term/374" hreflang="en">phdstudent</a> <a href="/atlas/taxonomy/term/773" hreflang="en">research</a> </div> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default 3"> <div class="ucb-article-row-subrow row"> <div class="ucb-article-text col-lg d-flex align-items-center" itemprop="articleBody"> <div><h3>&nbsp;</h3><p>Researchers from ATLAS Institute’s ACME Lab presented one pictorial and two graduate student symposium papers at the 14th ACM Creativity &amp; Cognition (C&amp;C), which took place June 20-23 in Venice, Italy. The theme of this year's conference was "Creativity, Craft and Design."</p><h3>&nbsp;</h3><h3><strong>Graduate Student Symposium Paper</strong></h3><h2><a href="/atlas/acme-lab" rel="nofollow">ACME Lab</a></h2><p><strong><a href="https://cc.acm.org/2022/conference-gss/" rel="nofollow">Toward a Deeper Understanding of Data and Materiality</a>, </strong>authored by<strong>&nbsp;</strong><em><a href="/atlas/sandra-bae" rel="nofollow">Sandra Bae</a>, (ATLAS PhD student).</em></p><p><br> Data physicalization enables people to represent and interact with data physically rather than digitally. Physical representations afford visual analysis in comparable ways to traditional, desktop-based visualization by introducing new capabilities, such as facilitating tactile manipulation, accessible interactions, and immersion, that are beyond traditional 2D visualizations. However, physicalization has historically been a niche aspect of visualization research due to its unique challenges. In this paper, the author discusses the current challenges of data physicalization and addresses three areas where data physicalization can aid other research thrusts: broadening participation, supporting analytics and promoting creative expression. The paper exemplifies each approach through the lens of the author’s work.&nbsp;</p><h3>&nbsp;</h3><h3>Publication</h3><p><strong>S. Sandra Bae</strong>. 2022. Towards a Deeper Understanding of Data and Materiality. In Creativity and Cognition (C&amp;C '22). Association for Computing Machinery, New York, NY, USA, 674–678. https://doi.org/10.1145/3527927.3533734&nbsp;(June 20-23, 2022—Venice, Italy).</p></div> </div> <div class="ucb-article-content-media ucb-article-content-media-right col-lg"> <div> <div class="paragraph paragraph--type--media paragraph--view-mode--default"> <div> <div class="imageMediaStyle large_image_style"> <img loading="lazy" src="/atlas/sites/default/files/styles/large_image_style/public/article-image/screen_shot_2022-06-06_at_5.12.43_pm_0.png?itok=H1SbYQfM" width="1500" height="1168" alt="Toolkit made from cardboard to foster children’s data visualization literacy"> </div> </div> </div> </div> </div> </div> </div> </div> </div> <div> In this paper, ATLAS PhD student Sandra Bae discusses the current challenges of data physicalization and addresses three areas where data physicalization can aid other research thrusts: broadening participation, supporting analytics and promoting creative expression. The paper exemplifies each approach through the lens of the author’s work.&nbsp;</div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Mon, 20 Jun 2022 21:45:57 +0000 Anonymous 4393 at /atlas ACM C&C'22: Build Your Own Arcade Machine with Tinycade /atlas/2022/06/20/acm-cc22-build-your-own-arcade-machine-tinycade <span>ACM C&amp;C'22: Build Your Own Arcade Machine with Tinycade</span> <span><span>Anonymous (not verified)</span></span> <span><time datetime="2022-06-20T14:47:11-06:00" title="Monday, June 20, 2022 - 14:47">Mon, 06/20/2022 - 14:47</time> </span> <div> <div class="imageMediaStyle focal_image_wide"> <img loading="lazy" src="/atlas/sites/default/files/styles/focal_image_wide/public/article-thumbnail/peter_gyory_pictorial_copy.jpg?h=2d301e90&amp;itok=XvZWfp_t" width="1200" height="800" alt="Two hands playing on tinycade cardboard consoles"> </div> </div> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/atlas/taxonomy/term/144"> News </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/atlas/taxonomy/term/396" hreflang="en">ACME</a> <a href="/atlas/taxonomy/term/1459" hreflang="en">CC22</a> <a href="/atlas/taxonomy/term/1189" hreflang="en">banic</a> <a href="/atlas/taxonomy/term/420" hreflang="en">bethancourt</a> <a href="/atlas/taxonomy/term/963" hreflang="en">briefly</a> <a href="/atlas/taxonomy/term/390" hreflang="en">do</a> <a href="/atlas/taxonomy/term/514" hreflang="en">gyory</a> <a href="/atlas/taxonomy/term/1177" hreflang="en">inbrief</a> <a href="/atlas/taxonomy/term/34" hreflang="en">news</a> <a href="/atlas/taxonomy/term/1434" hreflang="en">owens</a> <a href="/atlas/taxonomy/term/374" hreflang="en">phdstudent</a> <a href="/atlas/taxonomy/term/773" hreflang="en">research</a> <a href="/atlas/taxonomy/term/1393" hreflang="en">tinycade</a> <a href="/atlas/taxonomy/term/641" hreflang="en">zheng</a> </div> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default 3"> <div class="ucb-article-row-subrow row"> <div class="ucb-article-text col-lg d-flex align-items-center" itemprop="articleBody"> <div><h3>&nbsp;</h3><p>Researchers from ATLAS Institute’s ACME Lab presented one pictorial and two graduate student symposium papers at the 14th ACM Creativity &amp; Cognition (C&amp;C), which took place&nbsp;June 20-23 in Venice, Italy. The theme of this year's conference was "Creativity, Craft and Design."</p><p>&nbsp;</p><h3><strong>Pictorial</strong></h3><h2><a href="/atlas/acme-lab" rel="nofollow"><strong>ACME Lab</strong></a></h2><p><strong><a href="https://programs.sigchi.org/c&amp;c/2022/program/content/83164" rel="nofollow">Build Your Own Arcade Machine with Tinycade</a>&nbsp;</strong>authored by&nbsp;<em><a href="/atlas/peter-gyory" rel="nofollow">Peter Gyory</a>, (ATLAS PhD student);&nbsp;<a href="/atlas/perry-owens" rel="nofollow">Perry Owens</a>, (Creative Industries master’s student);&nbsp;<a href="/atlas/matthew-bethancourt" rel="nofollow">Matthew Bethancourt,</a>&nbsp;(teaching associate professor and director of the Whaaat?! Lab;)&nbsp;<a href="/atlas/amy-banic" rel="nofollow">Amy Banic</a>, (visiting associate professor, ATLAS/computer science;)&nbsp;&nbsp;<a href="/atlas/clement-zheng" rel="nofollow">Clement Zheng</a>, (ATLAS post-doctoral research associate, PhD,&nbsp;Technology, Media &amp; Society ‘20) and&nbsp;<a href="/atlas/ellen-yi-luen-do" rel="nofollow">Ellen Yi-Luen Do</a>, (faculty, ATLAS/computer science).</em></p><p><a href="/atlas/tinycade" rel="nofollow">Tinycade</a>&nbsp;is a platform designed to help game designers build their own mini arcade games by hand. With this platform, one can craft functioning game controllers out of everyday materials such as cardboard and toothpicks.&nbsp; In this pictorial, the authors discuss the functionality of Tinycade and showcase three games that demonstrate the variety of controls possible with this platform.</p><h3>&nbsp;</h3><h3>Publication</h3><p><strong>Peter Gyory</strong>,&nbsp;<strong>Perry Y Owens</strong>,&nbsp;<strong>Matthew Bethancourt</strong>,&nbsp;<strong>Amy Banic</strong>,&nbsp;<strong>Clement Zheng</strong>,&nbsp;<strong>Ellen Yi-Luen Do</strong>. 2022.&nbsp;“Build Your Own Arcade Machine with Tinycade,” In&nbsp;<em>14th ACM conference on&nbsp;<a href="https://cc.acm.org/2022/conference-program/" rel="nofollow">Creativity &amp; Cognition</a></em>, (June 20-23, 2022—Venice, Italy).</p></div> </div> <div class="ucb-article-content-media ucb-article-content-media-right col-lg"> <div> <div class="paragraph paragraph--type--media paragraph--view-mode--default"> <div> <div class="imageMediaStyle large_image_style"> <img loading="lazy" src="/atlas/sites/default/files/styles/large_image_style/public/article-image/peter_gyory_pictorial_copy_0.jpg?itok=JluHmHM_" width="1500" height="873" alt="Two hands playing on tinycade cardboard consoles"> </div> </div> </div> </div> </div> </div> </div> </div> </div> <div>Tinycade&nbsp;is a platform designed to help game designers build their own mini arcade games by hand. With this platform, one can craft functioning game controllers out of everyday materials such as cardboard and toothpicks.&nbsp; In this pictorial, the authors discuss the functionality of Tinycade and showcase three games that demonstrate the variety of controls possible with this platform.</div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Mon, 20 Jun 2022 20:47:11 +0000 Anonymous 4392 at /atlas