zheng

  • Art and Demo Exhibition Venue building on the harbor in Cork, Ireland
    Research from 12 members of the ATLAS community including faculty, alumni and students is featured at the 18th ACM International Conference on Tangible, Embedded and Embodied Interaction.
  • two cardboard tinycades side by side
    Like many people across Colorado, Peter Gyory spent the height of the COVID-19 pandemic sitting at home with nothing to do. Then the ATLAS-based PhD candidate and game designer looked around his apartment: “I was surrounded by cardboard. I thought: ‘How could I make a game out of that?’”
  • Two hands  playing on tinycade cardboard consoles
    Tinycade is a platform designed to help game designers build their own mini arcade games by hand. With this platform, one can craft functioning game controllers out of everyday materials such as cardboard and toothpicks.  In this pictorial, the authors discuss the functionality of Tinycade and showcase three games that demonstrate the variety of controls possible with this platform.
  • cardboard controls for gaming
    Researchers from ATLAS Institute’s ACME Lab will present one pictorial and two Graduate Student Symposium papers at the 14th ACM Creativity & Cognition (C&C), which will take place June 20-23 in Venice, Italy. The theme of this year's conference is "Creativity, Craft and Design."
  • CHI 2022 logo
    ATLAS researchers will present six published works and two workshops at the 2022 ACM Special Interest Group on Computer-Human Interaction (SIGCHI), the world’s preeminent forum for the field of human-computer interaction. The conference, commonly referred to as “CHI,” will be held hybrid-onsite April 30-May 6, 2022 in New Orleans.
  • Hands playing HOT SWAP, a game where the controllers are reconfigurable.
    ATLAS recently released a new video that celebrates the ACME Lab and its commitment to designing technologies to support creativity. Directed by Professor Ellen Do, the lab researches computational tools for design, creativity, cognition, tangible and embedded interaction, and computing for health and wellness.
  • Front cover
    THING Lab researchers, led by recent PhD graduate, Ryo Suzuki, developed a swarm of shape-changing robots that move furniture around a room, opening up new haptic ideas for virtual reality.
  • Person with VR goggles touches a table that has a Roomba with a mechanical scissor lift below.
    RoomShift is a haptic and dynamic environment that could be used to support a variety of virtual reality (VR) experiences.
  • Clement Zheng
    In an episode focused on students about to receive their PhDs in STEM-related fields, Clement Zheng speaks about his dissertation research, "Everyday Materials for Physical Interactive Systems," his graduate school experience and what he has planned next.

  • 2020 Conference on Human Factors in Computing Systems logo
    At a time when the field of human-computer interaction is becoming more important than ever, ATLAS researchers are making substantial contributions, contributing nine papers and two workshops to CHI '20.
Subscribe to zheng