The presentation and critique sessions for this year's BS TAM Capstone projects were livestreamed and recorded. See below for complete schedule and descriptions of this year's amazing projects, then click "watch" to view the corresponding session.

Session 1: Mobile Applications

Saturday, April 25 9:00 am - 11:00 am | 

Reviewers

Drew Cogbill - Drew is currently a Senior Technical Product Manager at The New York Times, after eight years of progressive experience at a product agency. Over the last decade, he has worked on over 40 apps in fields such as gaming, healthcare, e-commerce, consumer products, education, and IoT for Disney, Oakley, and Aetna ActiveHealth. These apps have been used in enterprise settings as well as been downloaded millions of times from the Apple App Store and Google Play. He has also taught about mobile app product and design at Parsons, SVA, şů«ÍŢĘÓƵ, Fordham, and the University of Arkansas

Alia Ormut-Fleishman - Alia Ormut-Fleishman is a Senior product designer with experience from wework, grubhub, etsy, foursquare

Marc Rabinowitz - Marc Rabinowitz is a Sr. Design Manager at Squarespace where he leads the design and experience strategy of the full suite of marketing tools across their evolving product ecosystem. Previously, as an Experience Strategy Director at Code and Theory he co-led the team of ~30 experience strategists & interaction designers and the design of digital products & brand experiences across platforms. He also serves as VP Operations on the AIGA NY Executive Board of Directors and teaches design entrepreneurs at the School of Visual Arts MFA Design program.

Projects

Project Name Student(s) Project Description
Cheffy Ben Masathienvong Cheffy is a mobile app that allows you to hire professional chefs, recreating a unique fine dining experience right in your own home.
Story Glow Jennifer Mah + Varun Narayanswamy StoryGlow is a mobile application that extends the imaginative world of play into any physical space.
Experiments in implementing AR for Catan Yamei Liao AR + laser cutting + 3D printing, provide more interactive & collaborative visual experience
Nibble Kathy Nguyen + Brooke Stevens Nibble is a straightforward way to boost productivity. We’ve combined the emotional connection with pets and various productivity methods to create a simple experience to encourage people to get started on working on their goals.
DietFind Israel Quinonez DietFind is a native IOS app that allows users to find dishes from restaurants nearby based on the specific diet they follow
Plan-it Fiorella Sobenes Plan It is a calendar app for those who want an easy to use planning experience and wanting assistance to have productive free time.
Stride Learning Center Mobile App Logan Aker + Brittany Choy + Jordan Denning + Kiki Garthwaite The Stride Learning App streamlines the planning and communication tools for both mentors and students that are part of the Stride Learning program.
Atlas Interactive Mason Fibkins Description to come

Session 2: Interactive Screens

Saturday, April 25 11:00 am - 1:00 pm | 

Reviewers

Lynn Maharas - Lynn Maharas is the Associate Creative Tech Director working in advertising. Some of her clients include: American Express, IBM, The Webby Awards, IKEA, Starbucks, & Jägermeister. Her work has been recognized by Cannes Lions, Clio Awards, The One Show, & The Webby Awards. She obtained a BA in GIS & Anthropology from University of Colorado and an MFA in Design & Technology from Parsons School for Design.

Dan Willig - Dan Willig is the Director of User Experience at FROM The Digital Transformation Agency based in NYC. Over the course of 10+ years Dan has worked on a range of projects for high profile clients, including Avis and Budget Car rental, American Girl, Girl Scouts of America, the Smithsonian institute, StarTrek.com, Sesame Workshop, Cartoon Network, and the School of Visuals Arts.

Projecs

Project Name Student(s) Project Description
Engaging Recovery Allison Casey Exercise and athletic activities allow us to become stronger, bigger, and more efficient. When we feel the fatigue from these exercises it acts as a signal for our bodies to improve, however, it is easy to disrupt this process with too much exercise or a lack of rest and recovery. Overtraining can undo all the hard work you put in and leave you feeling tired and irritable and even cause weight gain.Unfortunately many athletes are unaware of what they should be doing to adequately recover. Recovery needs to be taken as seriously as workouts themselves because it allows the body to repair and strengthen.
Arteable Bella Colosimo + Dan Strangfeld + Beau Walters Arteable is an online marketplace that will give emerging artists a platform to sell their art, whether physical or digital, and allow art buyers to purchase quality art while knowing they are supporting emerging artists.
nourish Becca Saulsberry an online recipe repository to inspire and enable people who are new to cooking to care for their bodies and to find the enjoyment in doing so
The Yggdrasil Project Ally Fowler The Yggdrasil Project uses storytelling, tips for living a sustainable lifestyle, and digestible environmental research to inspire readers to explore and protect the environment. The project’s physical component, lanterns, are a concrete representation and reminder of this message.
ATLAS Archive Kyle Faucher A web app for Atlas students to share their projects, see others’ projects, and learn from each other, serving as both a database of projects created within the Atlas program, and a platform for building community.
Fish City Alex Fiel An online education platform centered around connecting existing educational resources into a navigable “city” visualization.
See My Music Sam Sawyer Description to come
Geological Projection Meriah MacKillip Geological Projection is an interactive tool to teach users about the economic and ecological impacts of flooding.

Session 3: Games and Gamelike Experiences

Saturday, April 25 1:00 pm - 2:30 pm | 

Reviewers

Ben Wander - Ben Wander is a game designer, writer, programmer, and teacher with over a decade of industry experience. He now makes indie games, including the critically acclaimed A Case of Distrust, and the upcoming Airborne Kingdom.

Pete Angstadt - Pete Angstadt crafts niche computer entertainments and lives with his wife in children in a constant state of simultaneous joy and frustration

Peter Gyory - Peter Gyory received a Bachelor of Science degree from the Rochester Institute of Technology in game design and development. After graduation, he worked for the digital agency, Sapient Razorfish, as an interactive developer. He also became an avid open-source software advocate during his time at RIT and hosts all of his personal work on Github so that others can freely build upon it. While in the ATLAS CTD program, where he received an MS in 2019, Peter focused on game development, creating games and experiences that help people both laugh and learn. He is continuing his studies as an ATLAS PhD student, working with Professor Ellen Do.

Projects

Project Name Student(s) Project Description
Confliction Jacky Cheung A platformer with a dynamic story, in which the player will face difficulty in both the platforming and in making decisions.
Magneko Willie Kirby + Hai Li + Nollan Ollada + Ben Vernon Magneko is a 2D cooperative puzzle game with magnetic cats where each player has either an attraction or repulsion mechanic.
Secret Guide Nathan Kregstein a 2 Player Mobile Game, Utilizing Scavenger Hunt Mechanics to Foster Social Connectivity
Steadfast Station Hunter Haller A game made for the web that simulates using a retro-futuristic operating system to solve puzzles and present a narrative.
Peersy Corbin Peters Virtual 3D meeting spaces for socialization, playing board games, etc.
Mind's Garden Kara Metcalfe + Jared Myers + Peter Rosenthal Mind’s Garden is a musical exploration game and immersive audio visualizer. As the player searches for orbs with pieces of music attached, they explore a world that constantly reacts to the music around them.

Session 4: Interactive Installations & Art

Saturday, April 25 2:30 pm - 4:45 pm | 

Reviewers

Joana Kelly - Joana Kelly is the COO at Small Planet, where she helps teams create award-winning digital products for clients like Disney, NPD Group, and Planned Parenthood. Her work has earned the Communication Arts Magazine​ Award of Excellence and the Fast​ Company Innovation By Design Award, been featured on the App Store and Google Play, and ​ been downloaded millions of times. Joana has guest lectured at the School of Visual Arts and taught at Parsons The New School for Design. She received her undergraduate degree from New York University and holds an MFA in Design and Technology from Parsons The New School for Design.

Alex Darby - Alex Darby is an Organizational Strategist, business advisor, and creative coach with over fifteen years experience working with cultural organizations, small businesses, artists, and creative entrepreneurs. She is the Founder of Darby Studios, specializing in organizational strategy and creative production for artists and creative professionals with a focus on the intersection of art and tech. Alex was previously Director of Strategic Operations at NEW INC, the New Museum of Contemporary Art’s incubator for art, technology, and design. She's an entrepreneur, creative producer and speculative jeweler. Alex was born and raised in Sydney, Australia and now lives and works in NYC.

Projects

Project Name Student(s) Project Description
Project | Wall James Wang Project | Wall is a simulcast installation that allows people to figuratively break down a wall, and in the end people on both sides of a wall can virtually interact with each other.
Mesa Verde Living Dioramas Madeline LaMee Overlay the natural, cultural, and archaeological histories of Mesa Verde, so that the public can be educated about this ongoing debate. Make the most divisive part of the museum into it's best opportunity for discussion.
Storytelling Campfire Albert Jin Creating an immersive interactive installation for the Chapin Mesa Archaeological Museum in Colorado and let visitors learn the history of indigenous from their perspective.
Grove Abby Rinerson Grove is a collection of portraits, illustrated and laser etched on pine, designed to convey the individuality of each subject.
Flow Room Nate Bennett + Elsa Roeber Using the magic of physical computing and nature-based sensory experiences, Flow Room provides a space on the CU şů«ÍŢĘÓƵ campus to center yourself and find a sense of calm. Stay for as long as you like — there’s no wrong way to explore it.
Whisp: Interactive Homeware Catalogue Jolie Klefekeer Whisp is a speculative design project that takes the form of a website for an imagined, future subscription service that provides users with a monthly rotation of homeware products that are curated to be sensuously and aesthetically interesting.
In the Round Sara St. Clair My thesis project is a participatory sculpture and installation. Through the design of space, sound, and object, I will create the space for participants to slow down, and appreciate others of our own species.
The Encroaching Fog of Language Xavier Corr A generative art book and installation questioning viewers’ conceptions of language and the capacity of technology to create compelling art.
Call To Truth Laura Murray A piece of modern religious art speaking to the challenges faced in pursuing a life of education and faith

Session 5: Physical Objects

Saturday, April 25 5:00 pm - 7:00 pm | 

Reviewers

Asli Aydin Asli Aydin is an Experience Strategist with 10+ years of experience in both agency and in house, helping clients design the future of their business. Asli is currently Head of UX Strategy at Nuveen in New York City and was previously at Code & Theory. When she's not designing experiences, you can find Asli at Prospect Park running, rollerblading, at home puzzling or reading or at the PIT following her fear.

Ryan Viglizzo Ryan Viglizzo is Senior Design Lead at Mount Sinai. He is a designer, musician, and ultra-distance athlete. As an interaction/service designer with 12+ years of experience, he has launched 22+ digital and physical products in spaces of health, social impact, and mass-market consumer electronics. Previously, Ryan has worked at PARC, Ammunition Group, Frog Design, T4D (a lab focused on designs for social good), and Databetes (A start-up focused on digital health for type 1 diabetics- acquired by Dexcom). His most recent work has been focused on improving the patient/provider/researcher experience inside of large health systems.

Projects

Project Name Student(s) Project Description
This is NOT a plastic bag Xiang Luo I’m making beautiful bio-degrable packages that are back-yard compostable.
S.A.D. Lamp, the Happier Solution Cady Speelman My project aims to address the experience portion of a Seasonal Affective Disorder lamp by creating one that is less medical in form, more visually dynamic, and sculptural in nature.
Self Portrait Sophie Adams + Divya Bandreddi + Summer Thomas “Self Portrait” is a fashion-focused denim jacket that uses color-changing pigment and fiber optics to dynamically change the design while being worn. Self Portrait was created in response to the gap of fashion-focused wearable technology. We have each created a design to reflect our own personal style through our jackets
Touch the World Kenny Cox Geography education is ineffective and for children who are blind is essentially nonexistent. Touch the World is taking design aspects from the blind and accessibility community to create an interactive tactile world map to improve geography learning one region at a time.
Empathetic Design and Pediatric Anesthesiology Max Bublitz Receiving anesthesia is incredibly stressful for children. The goal of this project was to combat that anxiety by creating an interactive experience that encourages breathing.
Future Motion Tristan Hanna + Xander Nelson Future Motion is a vehicle interface emulator that uses gesture controls and steering wheel buttons to interact with the vehicle’s interface.
Do You Like My Hat? Campbell White Do You Like My Hat is a large-scale, interactive art piece for kids based on P.D. Eastman’s 1961 book “Go, Dog. Go!” with a focus on sound, materiality, design, and encouraging users to be hands on.

Session 6: Motion / Video

Saturday, April 25 7:00 pm - 8:00 pm | 

Reviewers

Jayson Belt - Over a decade of television experience has seen Jayson work on everything from American Idol and The Voice to Hollywood Game Night and So You Think You Can Dance. Beginning as an editor, Jayson focused on storytelling, crafting mini-biographies for show contestants and a variety of celebrities from Jennifer Garner to Jimmy Iovine. Transitioning from postproduction to production has seen him help craft NBC’s Hollywood Game Night as Supervising Producer, Christina Aguilera’s TRACKS as Supervising Producer, revamp FOX’s Teen Choice Awards as Co-Executive Producer, and develop NBC’s newest music show, Songland.

Catherine Lewis Catherine Lewis is an associate professor in the design program at Hostos Community College in the South Bronx, New York. Her personal creative practice includes fiber arts and works on paper.

Projects

Project Name Student(s) Project Description
Kendama: An Informative Animated Video Series George Marshall An animated video series hosted on a website explaining what kendama is, where it came from, and how to get started.
CORPUS - MDMA Educational Campaign Diana Duffy Corpus is an identity we want to use to create informational explainer videos on world problems across multiple platforms.
"Facade: an exploration in digital identity" Ben Gillespie XXVII is a digital character meant to simulate a musical artist for experimental “spec” branding purposes. Description: The purpose of this project is to show how different design elements can be utilized on different emerging technologies to allow for greater, more immersive interaction between a musical artist and their fanbase.
"Outfits” - Interactive Film Joss Gitlin “Outfits” is an interactive VR experience about identity.

Session 7: Sound

Saturday, April 25 8:00 pm - 9:00 pm | 

Reviewers

August Black - August Black is an artist, engineer and technologist. His current interests include techno-politics, functional reactive programming, alternative web architectures, AI/machine learning and building instruments for creative and technical expression. His past work focused on live networked audio, often mixing FM radio with user input through online software. August holds a doctorate in Media, Arts, & Technology from the University of California, Santa Barbara, and he is a member of the web engineering team at Cycling ’74.

Emmanuel Lagumbay - Emmanuel Lagumbay is an audio designer based in Torrance, CA. He has worked on projects like Torchlight III, Devolver Digital's E3 Press Conference, and is currently Audio Coordinator at Riot Games.

Project Name Student(s) Project Description
Wearable Haptic Audio Transfer Device Michelle Galetti Creating a wearable haptic jacket that allows for music to be translated into vibrations for the Deaf and Hard of Hearing.
Musical Ears Ari Kelbanov + Jack Marty Musical Ears is a mobile application designed to help musicians develop their auditory listening skills. Musical Ears uses active ear training principles to promote a more effective and motivating means of training auditory listening skills.
Discover M(you)sic Damian Howard Discover M(you)sic is a web based application that uses personality types to recommend music genres to listen to.
Harmonic Hoodie Matt Sexton A wearable music creation device for creating music anywhere and everywhere you go.